EDNA BRICHT AUS WALKTHROUGH PDF

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Un jeu d'aventures humoristique de type pointer et cliquer, par le studio Daedalic Entertainment. En Java. Edna ne se souvient pas de la raison de son enfermement dans cette cellule. Edna wakes up in the padded cell of an insane asylum with no memory of her past or how she ended up there. Only one thing is for certain: She has been wrongfully imprisoned and will have to escape!

After all, she feels entirely sane and her speaking stuffed toy bunny Harvey wholeheartedly agrees. Together they undertake a daring escape attempt that sees them meeting a host of kooky characters, including the Man in the Bee's Costume and the siamese twins Hoti and Moti.

But the sinister head of the asylum Dr. Marcel will do everything to stop Edna. What evil scheme is afoot? Slowly, Edna starts to recover her memories The object of the game is to escape from a mental hospital which they find themselves in at the beginning of the game.

The game began as a university project in Germany. Although that version received an outstanding reception, the English game merely received a mixed reception with both average and low review scores, mostly due to the sloppy translation. The game screen shows a two-dimensional cartoon world where Edna, the playable character is incarcerated within a mental hospital. The bottom edge of the screen contains a list of verbs which must be clicked on before the player clicks on an item within the game world in order to manipulate it.

When the player tries to combine or effect one item with another each combination produces a different response, unlike in most games of this type where an incorrect combination would result in a response of "I don't know why you'd want to do that.

Plot Edna awakes in a padded cell with her toy rabbit, Harvey, who she talks to throughout the game. She has no recollection of how she came to be in the cell and must escape.

In order to do so, she navigates along the ventilation shafts and gathers friends other inmates as well. Such friends have mental issues like two people in one sweater, one trying to become an energy being, and another who can make keys to any lock. While there, she decides to clear her father's name, although he was killed for murdering the son of the asylum's owner, Dr.

Harvey then gives Edna the ability to relive certain events in her past, called 'Tempomorphing'. After escaping in Dr. Marcel's car, they crash in a swamp and go separate ways, the 'Keymaster' following Edna. He wanted revenge on Edna for releasing 'Someone who should never be released', himself. After escaping a Church that he locked both Edna and himself in, she finds herself at her own house where she learns that she was the one who committed the murder by pushing Dr.

Marcel's son down the stairs and that her father took the blame. Marcel then arrives and asks her to come back with him so he can have her memory erased as her father asked Dr. Marcel to do. Though he succeeded several times, Harvey always brought her memories back. Edna is then given two options: Destroy Harvey and have her memory erased, or listen to Harvey and push him down the stairs as his son was.

If she listens to Dr. Marcel, she cuts Harvey to pieces with scissors, is renamed and given house chores to do for the rest of her life, which she then adores doing.

If she listens to Harvey, then she knocks Dr. Marcel down the staircase with a mallet from his office and is never heard from again, the only clue of her fate being the remains of Harvey found by the ocean. Here you go! Just like in the good old days of your youth, old man or woman! But it helps. Together they undertake a daring escape attempt Description [fr] Un jeu d'aventures humoristique de type pointer et cliquer, par le studio Daedalic Entertainment.

Description [en] Edna wakes up in the padded cell of an insane asylum with no memory of her past or how she ended up there.

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Edna & Harvey: Edna bricht aus

Un jeu d'aventures humoristique de type pointer et cliquer, par le studio Daedalic Entertainment. En Java. Edna ne se souvient pas de la raison de son enfermement dans cette cellule. Edna wakes up in the padded cell of an insane asylum with no memory of her past or how she ended up there.

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Edna & Harvey: The Breakout

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Edna & Harvey: The Breakout (n°1)

You play as Edna, who wakes up to find she has been committed to a mental institution, and Harvey, a projection of Edna's consciousness. The self control banner is missing. Get a spoon: Bar: Exit the first floor laundry entrance and enter the door across the hall. Check the embroidery pillow and take the marbles from the desk at left. Use the polo mallet on Hulgor.

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