Shuffle the Action cards. For an imaginary opponent, turn over cards until there are exactly 2 Market stalls, 2 Regular customers and 2 Casual customers. Fill the Market stalls with the required vegetables. These cards give the Market woman, Trader, Deliveryman and Tout an opportunity for interaction. Before the Solo player sows his Home field, 12 Action cards are turned over, and placed in a grid of 4 rows and 3 columns.
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China, years ago: Loyang has risen to become the Capital of the Han Dynasty and one of the four great Capitals of old China. The economic upturn of the now-flourishing city requires a better supply of basic foodstuffs. These are provided by the local farmers, who plant wheat, pumpkins, turnips, cabbages, beans and leeks in their fields.
After each harvest, the farmers assemble at the gates of Loyang to sell and trade their vegetables. They deliver to their regular customers or lucratively sell their vegetables to passing shoppers. Vegetables can also be traded at Market stalls or used for seed and planted in fields. If the farmers need vegetables that they don't have in stock, they can buy them in the Shop.
Twenty different helpers, each with different individual skills, are available to assist them. The most successful farmer will be the one who moves furthest along the Path of Prosperity within the given timeframe.
Each step costs more and more money, which is also needed for investments. Farmers have to find the right balance. The coins have square holes, so that they can be held on strings. They have the Chinese name "Cash", which is the derivative of the modern term.
For the first game, we offer an "Introductory version". This incorporates two small changes, which are included in the rules in red boxes. These changes make it easier to start playing the game, but otherwise have no real influence on its play. Footnote: The expression "Cash" is derived from the Sanskrit "karsha" small coin with a particular weight and the Tamil word "kasu" small piece of money.
Cash coins were used for almost 3, years, and were only replaced by the Yuan at the end of the 19th century. Separate the money, the vegetables, the Satisfaction markers and the Loan cards and place them on the table as the Supply. There should be an adequate supply of all components. Should there, unexpectedly, not be enough, players should improvise additional tokens.
Shuffle the 4 Regular customers that are marked with a blue dot in the space for the Satisfaction marker. Deal one, face-down, to each player. Players look at the cards and can hold them in their hand until they decide to play them during a Card phase. In a 2- or 3-player game, any remaining Regular customers are returned to the Action card deck. Choose a Starting player, who takes the larger Starting player token. The smaller Starting player token is not used at the start of the game.
Beginning with the Starting player and continuing in clockwise order, each player buys 1 vegetable from his own shop and plants it in his Home field. Price: see the dark price tags between the vegetables in the Shop. All other spaces on that field are then filled with the same vegetable.
The additional tokens are taken from the Supply. Only the vegetables that are shown on the Home field card can be bought and planted that is, only wheat, pumpkins or turnips. During the Card phase, players receive new cards. They use these in the Action phase to convert the harvested vegetables to money. At any time during the game, players can see how many rounds are left by counting the remaining vegetables on their Home field. Each player turns over the top field from his Field pile and places it to the right of his other fields.
In the last round, there is no new field to uncover. Each player harvests exactly 1 vegetable from each of his fields. He places the harvested vegetable s and any vegetables that were left in his Storehouse from previous turns on or beside his Cart.
Unlike the Storehouse, there is no limit on how many vegetables a Cart can hold. Once the last vegetable has been removed from a Private field, it is removed from the game. In contrast, fully harvested Common fields from the Action card deck are placed on the Action card discard pile "The Discard pile". Common fields from the Action card deck can be recognised by the Cost symbol at the top left.
Fields that have not yet been sown are not discarded. At the start of the Card phase and only then , create a new Draw pile by shuffling the Discard pile into the remaining Draw pile. Next comes the Distribution round. Each player will play 2 Action cards face-up into his own playing area. Note: A card, once played, cannot be discarded until it has been used.
Helper cards ONLY can be discarded at any time. If this is the first time you are reading these rules, you can skip the section on the Distribution round. Exactly how players acquire their 2 Action cards is not important for understanding the flow of the game.
During the Distribution round, each player plays exactly 1 card from his hand and exactly 1 card from the common "Courtyard":. The player with the larger Starting player token places one card from his hand face up in the centre of the table, opening the "Courtyard". Players then take turns in clockwise order. On his turn, a player must choose one of the following two options. Passing is never allowed. He plays both cards by placing them face-up in the appropriate part of his own play area.
Any remaining cards from his hand are placed face-up in the Courtyard, and the player takes no further part in the Distribution round. Note: The last player left to choose in a given round may no longer place any cards into the Courtyard, but must immediately choose from the available cards.
When playing the two cards, a player may play the Regular customer that was dealt to him at the start of the game instead of a card from his hand. There is no restriction on the number of rounds for which a player may hold this Regular customer.
As well as this Regular customer, the player also chooses a card from the Courtyard. He may not play a card from his hand. Once he has played, all the remaining cards in his hand are placed in the Courtyard. During the Distribution round, at the start of his turn, a player may choose to turn over the top Action card from the Draw pile and place it in the Courtyard.
This is also allowed when only one player is left and he must immediately choose from the available cards. This special rule gives players a wider choice of cards. The rule also allows the Starting player to immediately make a selection, even before his opponent has had a turn. Whenever a Regular customer is played, immediately place a Satisfaction marker with its blue side up on the marked area on the right hand side of the card.
Whenever a player plays a "Field" Action card, he must immediately pay 2 Cash for it. To make the payment, the player may even out of turn sell vegetables to his Shop, use Helpers, or take out a Loan, Private fields are free, but there is a charge for Common fields. A player may never choose to play 2 cards from the Courtyard or 2 cards from his hand; he must always play 1 card from the Courtyard and 1 from his hand. If the active player has only 1 card remaining in his hand, he must immediately play it and choose 1 card from the Courtyard.
A player's last card may never be placed in the Courtyard; it must be played from his hand. At the end of the Distribution round, the remaining cards in the Courtyard form a new face-up Discard pile. They will be shuffled into the Draw pile at the start of the next Card phase. The last player to play two Action cards during the Card phase receives the large Starting player token and becomes the Starting player. The second last player to play two cards receives the smaller Starting player token and becomes the Second player.
A player may take actions in any order during his turn. The Turn Summary card gives an overview of all actions. A player may take any action, with the exception of Action H, "Buy a Two-pack", as many times as he wishes during a round.
At the end of their turns, players must store their vegetables and may move their Scoring marker. The Starting player begins, then the Second player. In a three-player game, the player with no Starting player token is third to play. In each round, the Starting player chooses one of the two non-Starting players as his partner for the Action phase.
The other non-Starting player is paired with the Second player. The Starting and Second players take their Action phase at the same time. Once they have finished, their partners can have their turns. Note: Whenever a player takes an action that refers explicitly to "the other players", only the player's current partner may be affected.
Cards which allow this type of action can be recognized by a Chinese lantern symbol. The player takes 1 vegetable from his Cart and places it on an empty held.
The remaining spaces on the field are filled with vegetables of the same type, which are taken from the Supply. The top border of each field shows which vegetables can be planted on it. The more spaces on a field, the fewer types of vegetable can be planted. A player can only buy vegetables that are available in his Shop. The purchase price is shown in the Shop, on the darker price tag beside the vegetable.
Each place in the Shop is reserved for a specific type of vegetable. A player can only sell vegetables if he has appropriate free space s in his Shop. The selling price is shown in the Shop: use the lighter-colored price tag, Players receive 1 Cash for selling Wheat, Pumpkins, Turnips and Cabbages, and 2 Cash for selling Beans and Leeks.
At the Gates of Loyang Game Rules
China, years ago. Loyang has risen to become the capital of the Han Dynasty and one of the four main capitals of ancient China. In the booming economic climate, the people of this flourishing city require an improved supply of basic foodstuffs. These are supplied by local farmers who grow wheat, pumpkins, turnips, cabbage, beans and leeks in their fields. After each harvest, the farmers regularly meet at the gates of Loyang to trade their produce. They make deliveries to their regular customers and sell vegetables to casual customers for lucrative profit. But vegetables can also be bartered at market stalls or used as seed to plant new fields.
At the Gates of Loyang Solo Rules
The economic upturn of the now-flourishing city requires a better supply of basic foodstuffs. These are provided by the local farmers, who plant wheat, pumpkins, turnips, cabbages, beans and leeks in their fields. After each harvest, the farmers assemble at the gates of Loyang to sell and trade their vegetables. They deliver to their regular customers or lucratively sell their vegetables to passing shoppers. Vegetables can also be traded at Market stalls or used for seed and planted in fields. Twenty different helpers, each with different individual skills, are available to assist them. The most successful farmer will be the one who moves furthest along the Path of Prosperity within the given timeframe.